Greg Borenstein, 2012, 440 pages.
This book is a comprehensive, hands-on guide to constructing applications with Microsoft's Kinect, the popular motion-sensing device that acts as a computers eyes and ears. The guide provides the conceptual and technical information to be able to have the confidence to create Kinect applications. Work through the detailed projects such as creating gestural interfaces for software, using motion capture for 3D character animation, 3D scanning for custom fabrication, and more.
Making Things See is an ideal reference guide for hobbyists, modellers, artists and gamers. Projects are detailed using inexpensive off-the-shelf components, including the Arduino microcontroller platform and the open source Processing programming language.
- Create Kinect applications on Mac OS X, Windows, or Linux
- Track people with pose detection and skeletonisation, and use blob tracking to detect objects
- Analyse and manipulate point clouds
- Make models for design and fabrication, using 3D scanning technology
- Use MakerBot, RepRap, or Shapeways to print 3D objects
- Delve into motion tracking for animation and games
- Build a simple robot arm that can imitate your arm movements
- Discover how skilled artists have used Kinect to build fascinating projects
- ISBN: 978-1-4493-0707-3