Build on your high school students' STEAM knowledge with more complex programming concepts that develop computational thinking and 21st-century skills.
If you've taken your students through the CTC GO! - Core Module, the Motions Expansion Pack will build on what they have already learned about how to use technology as a tool and how to apply that knowledge in the real world. The Motions Expansion Pack challenges them to go a step further in computing and design and technology by introducing them to new and more complex programming concepts that develop their logical reasoning, computational thinking, and problem-solving skills. Students will expand on their knowledge and skills in STEAM subjects to learn about motions by adding mobility to the hands-on, playful projects and transforming the movement their motors provide. As an educator, you'll still get all the teaching support you need with webinars, videos, guides, and direct contact with an expert.
What is CTC GO! - Motions Expansion Pack? The Motions Expansion Pack includes four practical lessons during which you can introduce students to the basics of motions by teaching them about easy connection and control motors. Students then go on to create four different guided projects by applying the knowledge they have acquired during the lessons.
The seven self-guided project-building sessions that follow give students the confidence they need to work both under their own initiative and collaboratively with their peers, boosting their essential 21st-century skills. These projects allow students to demonstrate their imagination and curiosity by designing, building and testing projects all the way from an initial idea to a final solution to real-world problems they find meaningful. Students will learn about and follow a design process to develop their competence, creativity and knowledge in computer science and engineering design.
Benefits of CTC GO! - Motions Expansion Pack:
- Extend students' learning and challenge them to go one step further
- Boost learning outcomes in STEAM subjects
- An easy-to-implement, seamless addition to the Core Module
- Teach engaging lessons that are relevant, playful, and enable all students to thrive
- Enhance students' problem-solving and teamwork skills with specially-designed content and class dynamics
A toolbox with all the specific motions components and materials you need to build several guided experiments and projects in addition to the Core Module components:
- Eight standard servo motors
- Eight continuous servo motors
- 16 Li-ion 18650 batteries
- Eight battery holders
- Two battery chargers
- Eight 9V batteries
- Jumper wires
- Assembly mechanical pieces
- Two markers
- Two screwdrivers
14 learning sessions of 45 minutes each:
- Four guided lessons to learn how to start working with motors
- Three guided project-building sessions to apply this knowledge
- Seven self-guided project-building sessions
Software platform for educators with all the materials you need for each lesson, resources to help you with lesson preparation, content tips, timing suggestions for classroom management, and curriculum links.
Software platform for pupils with step-by-step instructions, assembly videos, and fun activities to help them get started with programming, electronics and building fully-functional, interactive projects (educators also have prior access to this platform so they can prepare and adapt their lesson plans).
Training and support including a welcome training webinar with an Arduino Education expert, training videos which explain each lesson's concepts, shorter videos which expand on lesson content, and direct email support from an education expert.
In order to successfully use the Motions Expansion Pack, you will need the following elements from your Core Module:
- Arduino UNO Wifi Rev 2 board
- Arduino Education shield
- Student boxes with all electronic components
- Jumper wires and connectors
- Assembly pieces
The CTC GO! - Motions Expansion Pack is aligned to the National Curriculum of England, used in international schools across the world, for computing and design and technology for students aged 14 to 17. Curriculum links are provided within the educators' software platform. Additionally, these lessons teach students important 21st-century skills such as collaboration, project management, problem-solving and critical thinking.
Key learning values
- Understanding the basics of servo control and being able to translate servo's rotational and linear motion by using gears and pulleys
- Expanding programming knowledge and concepts, controlling multiple attributes by reading data from sensors
- Being creative in ways of using resources and technology to design and develop physical computing projects
- Working collaboratively and efficiently to tackle real-world problems by following a design process